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Sunday, 24 January 2016

Unity : How to enable gravity on GameObject

Unity : How to enable gravity on GameObject



























DIRECT DOWNLOAD HERE






THIS IS BACKUP  IN TEXT FORM  

This one script  enable Gravity...

1. Create New java and name it : wht you like...

2. Copy & Past this text and save java :
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#pragma strict

var Obj : GameObject;

function Start () {

Obj.SetActive(true);

}

function OnTriggerEnter (trigger:Collider) { if(trigger.collider.tag=="Player") 



Obj.rigidbody.useGravity = true ;

}
 







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THIS IS BACKUP  IN TEXT FORM  

This one script  disable Gravity...

1. Create New java and name it : wht you like...

2. Copy & Past this text and save java :
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#pragma strict

var Obj : GameObject;

function Start () {

Obj.SetActive(true);

}

function OnTriggerEnter (trigger:Collider) { if(trigger.collider.tag=="Player") 



Obj.rigidbody.useGravity = false ;

}
 







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Tuesday, 19 January 2016

Unity Scale objects via script?

Unity  Scale objects via script?


























DIRECT DOWNLOAD HERE





THIS IS BACKUP  IN TEXT FORM  

1. Create New java and name it : how you like

2. Copy & Past this text and save java :
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 #pragma strict
 
 var maxSize = 2.0;
 var minSize = 0.2;
 var speed = 1.0;
 
 function Update () {
     var range = maxSize - minSize;
     transform.localScale.y = (Mathf.Sin(Time.time * speed) + 1.0) / 2.0 * range + minSize;
 }







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Sunday, 20 December 2015

Unity change mesh renderer material

Unity change mesh renderer material
































DIRECT DOWNLOAD HERE











THIS IS BACKUP  IN TEXT FORM 

1. Create New C# and name it : TextureChanger


2. Copy & Past this text and save C# :
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using UnityEngine;
using System.Collections;

public class TextureChanger: MonoBehaviour {

public Texture TextureHere; 


void OnTriggerEnter(Collider other){
if(other.gameObject.tag == "Player"){
renderer.material.mainTexture = TextureHere;
audio.Play();
}
}
void OnTriggerExit(Collider other){
if(other.gameObject.tag == "Player"){

GetComponent<BoxCollider >().enabled = false;
}
}
}







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Wednesday, 25 November 2015

Unity Shrunk&Extend models

Unity Shrunk&Extend models !































DIRECT DOWNLOAD HERE



THIS IS BACKUP  IN TEXT FORM  

1. Create New java and name it : Shrunk&Extend 


2. Copy & Past this text and save java :
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 function OnTriggerEnter(other : Collider)
 {
   if (other.tag == "Player")


   StartCoroutine(LerpScale(2.0f));// brzina promjene 10 sporije 2 brze
}


function LerpScale(time : float)
{
   var originalScale = transform.localScale;
   var targetScale = originalScale + Vector3(-1.0f, 0.0f, -1.0f); // promjene na obliku
   var originalTime = time;


   while (time > 0.0f)
   {
      time -= Time.deltaTime;


   transform.localScale = Vector3.Lerp(targetScale, originalScale, time / originalTime);
   yield;

   }
}







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Sunday, 15 November 2015

Unity 3D Mesh Renderer PopUp Message Tutorial 20155

Unity 3D Mesh Renderer PopUp Message Tutorial 20155

















DIRECT DOWNLOAD HERE





THIS IS BACKUP  IN TEXT FORM

1. Create New java and name it : MeshRendererPopUp


2. Copy & Past this text and save java :
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#pragma strict

var player: Transform;
var showOnDistance: float = 2;
private var meshRenderer: MeshRenderer;

//----------------------------------------------------------------------------------
function Start ()
{
  meshRenderer = gameObject.GetComponent(MeshRenderer);
}

//----------------------------------------------------------------------------------
function Update ()
{

  if (Vector3.Distance(transform.position, player.position) < showOnDistance)
    meshRenderer.enabled = true;
    else
     meshRenderer.enabled = false;

}








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Wednesday, 11 November 2015

Unity 3D Turn Gravity On Off Tutorial20154

Unity 3D Turn Gravity On Off Tutorial20154






























DIRECT DOWNLOAD HERE









THIS IS BACKUP  IN TEXT FORM  Tutorial20154

1. Create New C# and name it : TurnGravityOnOff 


2. Copy & Past this text and save C# :
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using UnityEngine;
using System.Collections;

using UnityEngine;
using System.Collections;

public class TurnGravityOnOff : MonoBehaviour {

void OnTriggerEnter(Collider other) {
if (other.tag == "Player"){ // if player entered the trigger...
rigidbody.useGravity = true; // turn gravity on
rigidbody.isKinematic = false;// turn kinematic off


audio.PlayOneShot(audio.clip, 1.0f); // if player entered the trigger play audio...



Destroy(gameObject, 5.0f); // if player entered the trigger destroy after 5 sec...
}
}
}




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Saturday, 31 October 2015

Unity 3D Make Mystery Box Tutorial20153

Unity 3D Make Mystery Box
Spawn random prefab on trigger enter







































DIRECT DOWNLOAD HERE



























THIS IS BACKUP  IN TEXT FORM

1. Create New C# and name it : itemSpawner


2. Copy & Past this text and save C# :
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using UnityEngine;
using System.Collections;

public class itemSpawner : MonoBehaviour {



bool hasSpawned = false;
public GameObject[] itemPrefabs;

void OnTriggerEnter(Collider other)
{
if(other.tag == "Player")
{
if(!hasSpawned)
{
hasSpawned = true;
Spawn();

}
}
}

void Spawn()
{

Instantiate(itemPrefabs[Random.Range(0,itemPrefabs.Length)],transform.position, transform.rotation);
}
}






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