To become a computer games developer, you will need to have:
excellent computer skills
a wide knowledge and understanding of computer games
creativity and imagination
a logical approach to problem-solving
good teamwork and communication skills
flexibility and adaptability
the ability to work under pressure and meet deadlines
patience and attention to detail
willingness to keep up with industry developments and learn new skills.
1. Basic photoshop skills - DESIGN
designer – deciding what a game looks like and how it plays. You would either come up with your own original ideas or work from an existing concept (idea)
I FINISH SCHOOL FOR THAT
2. Programming skills In languge c# and java
programmer – creating the code to make the game work. You could specialise in developing graphics, artificial intelligence (AI), or gameplay software.
AND I FINISH SCHOOL FOR THAT 2
3a. 3D MODELING SKILLS IN 3D SOFT...
AND I FINISH SCHOOL FOR THAT 2 LOL
3. You will need to have creativity and imagination.
SORY NO SCHOOL FOR THAT
4. artist – creating the game's visual characters, objects and scenery, and producing concept art and drawings (storyboards) at the planning stage
YES DON THAT 2 I FINISH.
5. Animator – bringing the characters, objects and scenery to life with computer modelling and animation software during the production stage
YES AND THAT 2 I FINISH.
6.In all of these roles you would report to a producer or project manager, who oversees the whole process and makes sure that the finished game is completed on time.
NOP THIS IS LIE YOU ARE YOUR BOOS IF YOU GOT SKILLS UP IN TEXT.
7. Income IS BASED ON YOUR SALE STRATEGY SALE GAME OR SALE ADS IN GAME AND GIVE GAME FREE
8.
Courses that can lead into games development include:
computer science or software I HAVE THIS
animation, graphic design, fine art or illustration AND THIS 2
interactive media AND THIS
maths or physics AND THIS
multimedia and computer games design. AND THIS
+
Sales & Marketing
AND I HAVE THIS SKILL 2 SO NO ONE IS MY MASTER LOL AND I GOT PAY ALL 100%
NO MIDDLE MANE WITH NO BRAIN POWER LOOL
If you find misspelled WORDS I MAKE THEM ON PURPOSE So haters have something to say .I.
Lone
Shark
This is me. At some point in my life, I have performed all of the above roles and more. Now I have learned where my strengths lie... and so you will LEARN YOURS...
// Keep track of time and display a countdown
gameTimeRemaining -= Time.deltaTime;
if (gameTimeRemaining <= 0) {
timedOut = true;
gameRunning = false;
}
}
------------------------------------------------
STEP NO.:3
TIMER FOLDER
NAME NEW JAVA LIKE THIS :
destroj countdown
COPY AND PAST THIS:
------------------------------------------------
Name c# script : FlickeringLight
---------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
[AddComponentMenu("Utilities/Flickering Light")]
public class FlickeringLight : MonoBehaviour
{ public float cycleDuration = 2f; // How long before looping back to the beginning of the curve public int keysCount = 10; // The number of keys public float startVal = 1f; // The value around which the intensity will be randomized public float randMin = -1f, randMax = 1f; // The min and max of the curve public float flickrIntensity = 1f; // The curve will be multiplied by that value and added to startVal // You could use only the curve, but to change the light's behaviour you would need to // Resample the keys. It involves Random calls, and can be expensive. // By using intensity and startVal, you can modulate it at any time for no cost.
// Can be called from outside if you want a different seed and new settings public void ResampleKeys( float _startVal, float _randMin, float _randMax, float _intensity ) { startVal = _startVal; flickrIntensity = _intensity; randMin = _randMin; randMax = _randMax;
ResampleKeys(); } // Can be called from outside if you want a different seed public void ResampleKeys() { // Make sure there is at least 2 keys keysCount = Mathf.Max( keysCount, 2 );
// Generate the keys randomly Keyframe[] keys = new Keyframe[keysCount]; float inv = 1f / (keysCount-1); for( int i = 0; i < keysCount; i++ ) keys[i] = new Keyframe( i * inv, Random.Range(randMin, randMax) );
// Make sure the first and last value matches to have a proper loop float firstVal = keys[0].value; float lastVal = keys[ keys.Length-1 ].value; float middle = (firstVal + lastVal) * .5f; keys[0].value = middle; keys[ keys.Length-1 ].value = middle;
Unity3D Creating a Camera Shake Effect Like Earthquake Tutorial 11
THIS IS Java scrip: GOOD 4 2D GAMES AND 3D GAMES !
------------------------------------------------------------------------------------------------------------------------------------------------------- THIS IS Java scrip: Script num 1 : ( ShakeCam ) name your Scrpt : ShakeCam and copy past text ! ------------------------------------------------------------------------------------------------------------------------------------------------------- var ObjToShake : Transform; function Update() { var randNrX = Random.Range(0.7,-0.7); var randNrY = Random.Range(0.7,-0.7); var randNrZ = Random.Range(0.7,-0.7); ObjToShake.transform.position += Vector3(randNrX,randNrY,randNrZ); } ------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------- THIS IS Java scrip: Script num 2 :( ShakeCamTrigger ) name your Scrpt: ShakeCamTrigger and copy past text ------------------------------------------------------------------------------------------------------------------------------------------------------- #pragma strict var DragCamShakeEfectHere : GameObject; function Start () { DragCamShakeEfectHere.GetComponent.<ShakeCam>().enabled = false; } function OnTriggerEnter (col : Collider) { if (col.tag == "Player") { DragCamShakeEfectHere.GetComponent.<ShakeCam>().enabled = true; } } function OnTriggerExit () { DragCamShakeEfectHere.GetComponent.<ShakeCam>().enabled = false; } ------------------------------------------------------------------------------------------------------------------------------------------------------- Or Download here 2 Scripts Text script in this blogg post is Backup Download linkDOWNLOAD NOW
function OnGUI(){
if(bool == true) {
if(GUI.Button (Rect (500, 300, 500, 80), "You can move by pressing the W,A,S,D Keys\nPress Space Bar to Jump, (E) Key is Action!\n\n[Click to close]")) {
bool = false;
Destroy(gameObject);