UNITY3D WAREHOUSE

WELCOME TO COMMUNITY.

OOOOOMG

I"M SO !!!.

!!!

Coming Soon.

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Coming Soon..

Sunday, 27 September 2015

A Day in the My Life Game Developer, and Graphic designer .... in 24 min

A Day in the My Life Game Developer, and Graphic designer And so on....  in 24 min
































P.s. If your brain doesn't burn out in 24 min from watch this video you are The King











A Day in the My Life Game Developer, and Graphic designer and so on ....  in 24 min

Building Game Level From the ground up !

Intro Story, Soundtracks, Game storie, Graphic design, Game Develop, 
scripting and coding in java and c# 
And in the end i will make my own marketing business plan :)
NO NEED FOR BOSS OR ACC lol

Game Studio 30 + PEOPLE VS ME SOLO LOL
I replace them ALL 

Game  will go free on Android :)
3 Worldas / 30 levels + 
Starting game  version

And you guys will in my  free time get free  tutorials :)
And watching how game grow.



SPEED VIDEO
P.S This is bragging video Just4Fun 




Music in this show off  video is  from the HK Army

https://www.youtube.com/watch?v=RvTjOW_Qo3I



































Saturday, 26 September 2015

Unity 3D Texture Animation Tutorial

Unity 3D Texture Animation Tutorial
































DIRECT DOWNLOAD HERE









THIS IS BACKUP  IN TEXT FORM  



1. Create New java and name it : .....


2. Copy & Past this text and save java :
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//GT5Material//

var texture1 : Texture2D;
var texture2 : Texture2D;
var texture3 : Texture2D;
var texture4 : Texture2D;
var texture5 : Texture2D;
var change : boolean = true;
function Start() {
        changeTexture();
}
function Update () {
}
function changeTexture () {
        while(change) {
                yield WaitForSeconds(0.5);
                renderer.material.mainTexture = texture1;      
                yield WaitForSeconds(0.5);
                renderer.material.mainTexture = texture2;
                yield WaitForSeconds(0.5);
                renderer.material.mainTexture = texture3;
                yield WaitForSeconds(0.5);
                renderer.material.mainTexture = texture4;
                yield WaitForSeconds(0.5);
                renderer.material.mainTexture = texture5;
        }
}






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Friday, 18 September 2015

Unity 3D Simple Pop Up Text Tutorial

Unity 3D Simple Pop Up Text Tutorial


































DIRECT DOWNLOAD HERE

















THIS IS BACKUP  IN TEXT FORM

1. Create New java and name it : PopUpText


2. Copy & Past this text and save java :
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//----------------------------------------------------------------------------------
// POP UP TEXT//----------------------------------------------------------------------------------

#pragma strict

var player: Transform;
var showOnDistance: float = 2;
private var textMesh: MeshRenderer;

//----------------------------------------------------------------------------------
function Start ()
{
  textMesh = gameObject.GetComponent(MeshRenderer);
}

//----------------------------------------------------------------------------------
function Update ()
{

  if (Vector3.Distance(transform.position, player.position) < showOnDistance)
    textMesh.enabled = true;
    else
     textMesh.enabled = false;

}

//----------------------------------------------------------------------------------

















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Tuesday, 15 September 2015

Unity 3D Simple AirplanePropeller Tutorial

Unity 3D Simple AirplanePropeller Tutorial


































DIRECT DOWNLOAD HERE









THIS IS BACKUP  IN TEXT FORM  TUTORIAL 

1. Create New C# and name it : AirplanePropeller


2. Copy & Past this text and save C# :
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using UnityEngine;
using System.Collections;

public class AirplanePropeller : MonoBehaviour {

public Vector3 Axis = Vector3.one;
void Start () {
}
// rotation along the Axis
private void FixedUpdate ()
{
this.transform.Rotate(Axis * Time.fixedDeltaTime);
}
}








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Sunday, 6 September 2015

Unity 3d Free Radar system

Unity 3d Free Radar system

































DIRECT DOWNLOAD HERE















THIS IS BACKUP  IN TEXT FORM  TUTORIAL Unity3D Free Radar System

1. Create New C# and name it : RadarSystem


2. Copy & Past this text and save C# :
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/// <summary>
/// Radar System. detection  on minimap by Tags[]
/// </summary>
using UnityEngine;
using HWRcomponent;
using System.Collections;


namespace HWRcomponent
{
public enum Alignment
{
None,
LeftTop,
RightTop,
LeftBot,
RightBot ,
MiddleTop ,
MiddleBot
}

}
public class RadarSystem : MonoBehaviour
{

private Vector2 inposition;
public float Size = 400; //  minimap size
public float Distance = 100;// maximum distance of game objects
public float Transparency = 0.5f;// Texture Transparency
public Texture2D[] Navtexture;// textutes list
public string[] EnemyTag;// object tags list
public Texture2D NavCompass;// compass texture
public Texture2D CompassBackground;// background texture
public Vector2 PositionOffset = new Vector2 (0, 0);// minimap position offset
public float Scale = 1;// mini map scale ( Scale < 1 = zoom in , Scale > 1 = zoom out)
public Alignment PositionAlignment = Alignment.None;// position alignment
public bool MapRotation;
public GameObject Player;
public bool Show = true;
public Color ColorMult = Color.white;
void Start ()
{
}

void Update ()
{
if (!Player) {
Player = this.gameObject;
}
if (Scale <= 0) {
Scale = 100;
}
// define the position
switch (PositionAlignment) {
case Alignment.None:
inposition = PositionOffset;
break;
case Alignment.LeftTop:
inposition = Vector2.zero + PositionOffset;
break;
case Alignment.RightTop:
inposition = new Vector2 (Screen.width - Size, 0) + PositionOffset;
break;
case Alignment.LeftBot:
inposition = new Vector2 (0, Screen.height - Size) + PositionOffset;
break;
case Alignment.RightBot:
inposition = new Vector2 (Screen.width - Size, Screen.height - Size) + PositionOffset;
break;
case Alignment.MiddleTop:
inposition = new Vector2 ((Screen.width / 2) - (Size / 2), Size) + PositionOffset;
break;
case Alignment.MiddleBot:
inposition = new Vector2 ((Screen.width / 2) - (Size / 2), Screen.height - Size) + PositionOffset;
break;
}
}
// convert 3D position to 2D position
Vector2 ConvertToNavPosition (Vector3 pos)
{
Vector2 res = Vector2.zero;
if (Player) {
res.x = inposition.x + (((pos.x - Player.transform.position.x) + (Size * Scale) / 2f) / Scale);
res.y = inposition.y + ((-(pos.z - Player.transform.position.z) + (Size * Scale) / 2f) / Scale);
}
return res;
}

void DrawNav (GameObject[] enemylists, Texture2D navtexture)
{
if (Player) {
for (int i=0; i<enemylists.Length; i++) {
if (Vector3.Distance (Player.transform.position, enemylists [i].transform.position) <= (Distance * Scale)) {
Vector2 pos = ConvertToNavPosition (enemylists [i].transform.position);
if (Vector2.Distance (pos, (inposition + new Vector2 (Size / 2f, Size / 2f))) + (navtexture.width / 2) < (Size / 2f)) {
float navscale = Scale;
if (navscale < 1) {
navscale = 1;
}
GUI.DrawTexture (new Rect (pos.x - (navtexture.width / navscale) / 2, pos.y - (navtexture.height / navscale) / 2, navtexture.width / navscale, navtexture.height / navscale), navtexture);
}
}
}
}
}

float[] list;

void OnGUI ()
{
if (!Show)
return;
GUI.color = new Color (ColorMult.r, ColorMult.g, ColorMult.b, Transparency);
if (MapRotation) {
GUIUtility.RotateAroundPivot (-(this.transform.eulerAngles.y), inposition + new Vector2 (Size / 2f, Size / 2f)); 
}
for (int i=0; i<EnemyTag.Length; i++) {
DrawNav (GameObject.FindGameObjectsWithTag (EnemyTag [i]), Navtexture [i]);
}
if (CompassBackground)
GUI.DrawTexture (new Rect (inposition.x, inposition.y, Size, Size), CompassBackground);
GUIUtility.RotateAroundPivot ((this.transform.eulerAngles.y), inposition + new Vector2 (Size / 2f, Size / 2f)); 
if (NavCompass)
GUI.DrawTexture (new Rect (inposition.x + (Size / 2f) - (NavCompass.width / 2f), inposition.y + (Size / 2f) - (NavCompass.height / 2f), NavCompass.width, NavCompass.height), NavCompass);

}
}










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And Images BackUp Here .)