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Wednesday, 25 November 2015

Unity Shrunk&Extend models

Unity Shrunk&Extend models !































DIRECT DOWNLOAD HERE



THIS IS BACKUP  IN TEXT FORM  

1. Create New java and name it : Shrunk&Extend 


2. Copy & Past this text and save java :
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 function OnTriggerEnter(other : Collider)
 {
   if (other.tag == "Player")


   StartCoroutine(LerpScale(2.0f));// brzina promjene 10 sporije 2 brze
}


function LerpScale(time : float)
{
   var originalScale = transform.localScale;
   var targetScale = originalScale + Vector3(-1.0f, 0.0f, -1.0f); // promjene na obliku
   var originalTime = time;


   while (time > 0.0f)
   {
      time -= Time.deltaTime;


   transform.localScale = Vector3.Lerp(targetScale, originalScale, time / originalTime);
   yield;

   }
}







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Thanks for watching!
And 
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So   Join  Clash of Clans  "Quintessence" clan
Clan tag : #YVCY2GJR
And let's kick some ass !















2 Clan Leader ANGA ,)

















Sunday, 15 November 2015

Unity 3D Mesh Renderer PopUp Message Tutorial 20155

Unity 3D Mesh Renderer PopUp Message Tutorial 20155

















DIRECT DOWNLOAD HERE





THIS IS BACKUP  IN TEXT FORM

1. Create New java and name it : MeshRendererPopUp


2. Copy & Past this text and save java :
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#pragma strict

var player: Transform;
var showOnDistance: float = 2;
private var meshRenderer: MeshRenderer;

//----------------------------------------------------------------------------------
function Start ()
{
  meshRenderer = gameObject.GetComponent(MeshRenderer);
}

//----------------------------------------------------------------------------------
function Update ()
{

  if (Vector3.Distance(transform.position, player.position) < showOnDistance)
    meshRenderer.enabled = true;
    else
     meshRenderer.enabled = false;

}








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Wednesday, 11 November 2015

Unity 3D Turn Gravity On Off Tutorial20154

Unity 3D Turn Gravity On Off Tutorial20154






























DIRECT DOWNLOAD HERE









THIS IS BACKUP  IN TEXT FORM  Tutorial20154

1. Create New C# and name it : TurnGravityOnOff 


2. Copy & Past this text and save C# :
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using UnityEngine;
using System.Collections;

using UnityEngine;
using System.Collections;

public class TurnGravityOnOff : MonoBehaviour {

void OnTriggerEnter(Collider other) {
if (other.tag == "Player"){ // if player entered the trigger...
rigidbody.useGravity = true; // turn gravity on
rigidbody.isKinematic = false;// turn kinematic off


audio.PlayOneShot(audio.clip, 1.0f); // if player entered the trigger play audio...



Destroy(gameObject, 5.0f); // if player entered the trigger destroy after 5 sec...
}
}
}




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