Unity3D Enemy Alert System
THIS IS Java# script: GOOD 4 2D GAMES AND 3D GAMES !
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DIRECT DOWNLOAD HERE
THIS IS BACKUP IN TEXT FORM TUTORIAL 23/24 Script 1
1. Create New java and name it : Color
2. Copy & Past this text and save java :
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#pragma strict
// Fade the color from red to green
// back and forth over the defined duration
var colorStart : Color = Color.red;
var colorEnd : Color = Color.green;
var duration : float = 1.0;
var rend: Renderer;
function Start() {
rend = GetComponent.<Renderer>();
}
function Update () {
var lerp: float = Mathf.PingPong(Time.time, duration) / duration;
rend.material.color = Color.Lerp(colorStart, colorEnd, lerp);
}
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THIS IS BACKUP IN TEXT FORM TUTORIAL 23/24 Script 2
1. Create New java and name it : EnableDisableObjectMesh
2. Copy & Past this text and save java :
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#pragma strict
function Start()
{
renderer.enabled = false;
}
function OnTriggerStay(Trigger : Collider)
{
if (Trigger.collider.tag == "enemy")
{
renderer.enabled = true;
Debug.Log("OK");
}
}
function OnTriggerExit ( other : Collider )
{
if ( other.gameObject.tag == "enemy" )
{
renderer.enabled = false;
}
}
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