Sunday, 24 May 2015

Unity3D Enemy Alert System

Unity3D Enemy Alert System










THIS IS Java# script: GOOD 4 2D GAMES AND 3D GAMES !
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DIRECT DOWNLOAD HERE




THIS IS BACKUP  IN TEXT FORM  TUTORIAL 23/24 Script 1

1. Create New java and name it : Color


2. Copy & Past this text and save java :
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#pragma strict

// Fade the color from red to green
// back and forth over the defined duration

var colorStart : Color = Color.red;
var colorEnd : Color = Color.green;
var duration : float = 1.0;
var rend: Renderer;


function Start() {
rend = GetComponent.<Renderer>();
}


function Update () {
var lerp: float = Mathf.PingPong(Time.time, duration) / duration;
rend.material.color = Color.Lerp(colorStart, colorEnd, lerp);
}







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THIS IS BACKUP  IN TEXT FORM  TUTORIAL 23/24 Script 2

1. Create New java and name it : EnableDisableObjectMesh


2. Copy & Past this text and save java :
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#pragma strict

function Start()
 {
   renderer.enabled = false;
 }

 function OnTriggerStay(Trigger : Collider)
 {
    if (Trigger.collider.tag == "enemy")
    {
         renderer.enabled = true;
         Debug.Log("OK");
           }
 }
         function OnTriggerExit ( other : Collider )
 {
     if ( other.gameObject.tag == "enemy" )
     {
         renderer.enabled = false;
     }
 }







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